Quake 3 is available for AmigaOS4 and MorphOS and you could be looking for new arenas! Arenas are the 3D spaces in which Quake 3 matches take place. Maps are a combination of brushes, textures, models, entities and a lightmap that are combined to present a playable space for the competitors. When Quake 3 was released, id software also released the map editing tool, Radiant. This allowed hobbyists to develop their own custom 3D arenas, and publish them on the Internet for others to download and play, both in singleplayer and together on multiplayer servers. A community of ‘mappers’ sprung up around this, and mapping continues to flourish even after a decade. Here are 5 great arenas to enhance Quake 3 on AmigaOS4 and MorphOS!
If you’re the kind of person that keeps up with what’s going on in CPMA than you definitely have played this map before. It’s a prize map pick indeed! Designed using custom textures from Lunaran, Iikka Keränen, and Evil Lair the map is a beautiful vision of what q2 could have been with q3 technology. A time warp piece if you will, and a good one at that.
Nicely put together with some clean brushwork. This is a fun, medium-sized CTF and Team Arena level with good connectivity and weapon/ammo placement. Textures are mostly id originals, though there are some additions and tweaks. The style is sort of Gothic, with strong team colouring and trim is well detailed without being overdone.
A well realised tech theme and architecture sets a strong atmosphere for this RA3 release. One Clan Arena and three Rocket Arenas are included. There are a few little camping sections in the maps, which may or may not have been intentional. The Red map is good for 1vs1 and the Green is enjoyable for 1vs1 or 2vs2 matches.
The design is very consistent and has some interesting ideas like pipes for stairs and fan the jump pads. Layout is the common dual atrium style. There are not many ways to get to higher ground from the middle of the atrium’s : you have a ramp to the RL, but otherwise, you’re forced to use the corridors and the jump pads. Which are more or less protected against rail whoring, but are still pretty risky and the launch force and direction could have been tweaked. A rather fresh looking map for a quick FFA.
Red Square is a brilliant tournament map sporting Speedy’s fabulous Andromeda texture set. Lighting is good, and catches the map’s details (especially the grates on the ceilings). Nice game play can be acquired using both tournament and deathmatch game types. The detail of the map and texture selection creates a strong Space / Mars atmosphere.