The AmigaOne is a computer designed with AmigaOS in mind and nothing else, but you can install many Linux PowerPC distros next to AmigaOS 4.x and enjoy everything Linux has to offer. Many games have been released for Linux PowerPC and Myth: The Fallen Lords injected some much needed life into the mundane real-time strategy genre when it was released back in late 1997. Myth shifted the importance from gathering resources to battling effectively, using formations and unit types to your advantage. Never before in real-time strategy games had individual units become so important in achieving victory, each individual soldier served an important function inside your arsenal. A little more than a year later, Bungie Software has released the inevitable sequel, Myth II: Soulblighter. While touted as a full-fledged sequel, Myth II shares so many similarities to the original that it feels somewhat more like an expansion pack. While this isn’t necessarily a bad thing, some players might hope for more enhancements and alterations. However, ten brand-new units, a new 25-level single-player game, and additional multiplayer maps should keep the veterans busy for quite some time.  As for the beginners, if you haven’t experienced one of the most original real-time strategy games ever, here’s your chance. Though the story has a nostalgic feeling, the variety of tasks across the 25 single-player missions keeps things interesting. Although several missions are comprised solely of the typical overkill for everything that moves objective, others, such as the defense of a cracking dam, and escape from an underground prison, create a fresh experience for each new single-player level.. Every unit, except for the lumbering Forest Giant, has returned to join a host of new warriors, each with their own strengths and weaknesses. Myth II maintains a fine balance between the units; while a particular unit may be great against one foe, it might be completely vulnerable against another. One new soldier, an animated hunk of armor known as the Stygian Knight, is impervious to arrows and spears; however, one solid strike from a dwarfs flaming cocktail will bust the Knight into a dozen bits. Nearly every new unit, like in the previous release, serves a distinct purpose in the players army. The Dwarven Mortars, a powerful new artillery unit, can wreak havoc from a distance or high ground, but has no defense in close combat. Likewise, the Warlock of Fire hurls a flaming ball at any nearby enemy unit, but he is too slow to escape if left unguarded. Bowmen have the ability to fire a single flaming arrow at the terrain. The new fire effect is nifty and adds the ability to keep troops at bay, not to mention barbecue them. Myth II is a welcoming and fun combat-centric departure into real-time strategy available for Linux PowerPC.

More news: Generation Amiga magazine