Review: Chuck Rock II: Son of Chuck, stunning and detailed platformer
A few years after the original Chuck Rock adventure, Chuck has been kidnapped. Now it’s up to his son to grab a club and rescue his cave-dwelling daddy from certain doom at the hands of bad guy Gary Gritter. Read on to find out if you’ll be dumping this in a steaming heap of dino dung or if you’ll be chuck-ling along with the decidedly lowbrow antics of the ugly spawn of Chuck’s bristly, stinking, loins. As the son of a stinking cave man, who obviously wants to follow in the footstamps of his flea-infested father, you’ll be submerged once more into a world of brightly coloured platforms with nothing but a club and your wits to help you traverse the gaps and batter the enemies that dwell between them. Luckily collision detection is fairly good, and the level design is filled with enough panache and secrets to keep you pushing forwards into the undergrowth. One minute you’ll be running across stone age power lines filled with birds and delicious sweeties, then the next you’ll be belting rocks onto spikes to provide a platform over the arse-pucturing badness below, then you’re jumping over puddles of sludge in some rudimentary stone age sewage system. Fair enough, it’s nothing terribly new, bottles of milk take the place of apples or meat or first aid boxes in providing health, and enemies follow their simple paths, but for those who dig the subject matter the whole aesthetic and atmosphere is going to be irresistible considering it all works so nicely. The first thing that’ll hit anyone playing Chuck Rock 2 will be the fact that the graphics are stunning. Detailed platforms and really well animated enemies will provide a few smiles to even the most hardened Amiga owner. Tiny details such a eyes peering from holes in the earth below to birds resting on power lines, and even the numerous guises the enemies come in, some are dressed as dinosaurs while others are wearing living furry creatures on their noggins as wigs that attack you when you attack their owners! A fine effort on behalf of core and miles better than the backgroundless vacums of the orginal Chuck Rocks world. Funky jungle sounds and cheery platform typicalities are abundant throughout but there’s nothing truly offensive in here. The sound effects are nice and chunky too and the sound of mini-Chuck’s club connecting with the skull meat of an enemy cave dweller sounds nice and crunch and satisfying. There are a few ambient affects to be had but nothing outstanding. All in all it’s a great effort and it comes together like a juicy tune bomb that’ll have you tapping your feet along with your thumbs. Chuck Rock II: Son of Chuck is something worth replaying using WinUAE or Amiga Forever 7 and offcourse a real Commodore Amiga!