This game follows in the style of traditional puzzle games like King Quest where you exchange items to overcome obstacles and explore the area. For example- you find a key to open a door, you throw meat to a beast to get past it, you find some weedkiller to use on a Venus fly-trap so you can walk past…the game involves Dizzy exploring the huge world (which consists of castles, pirate ships, tree houses, mine shafts, beaches and a graveyard) and picking up various items lying around (like keys, bottles, rope, an umbrella) and then placing them in front of a specific obstacle to get past (like you find a bag of gold coins on the ground which you eventually give to a castle guard to bribe him so you can go past) This sounds all easy. But you can only carry 3 items at a time- and to reach some further areas of the game you need more than 3 items. So, basically you spend your time travelling back and forth picking up various items and trying to remember where best you could use them. This might sound frustrating for some.  You also have to deal with enemies along the way such as ants and spiders. Dizzy can’t kill any of these enemies so you basically have to jump over them or avoid them. With only 3 lives to begin with you can earn more by playing sliding puzzle games. Apart from the puzzle solving- there are a variety of side quests/games you have to complete to finish the game such as riding a mine cart through an abandoned mine and being stuck at the bottom of the ocean and catching floating bubbles up to the surface. These diversions make the game more interesting. Apart from Dizzy just being a plain white egg with red gloves and shoes the rest of the game graphics are pretty cute. You get the standard theme backgrounds- like a spooky forest with graveyard stones and spiders and cobwebs and the pirate ship has barrels of rum and planks everywhere but if you look past the stereotypes of the layouts it does the job well with loads of bright colours and interesting sprites. The background music changes to the appropriate location you are in. So it is standard sea-shanty music in the pirate ship and hammering/tinkering music in the mine shafts. You get a cute little melody noise whenever you complete one of the tasks such as getting all the ingredients for a medicine and putting them in a pot. Such an underrated gem! This game has strategy/puzzles similar to ‘Alex Kidd in High Tech World’ and ‘Kings Quest’ but the graphics/platforms remind me of ‘The New Zealand Story’. Because the game looks cartoony some people might dismiss it as just a kid’s game…but it requires a lot of patience and thinking to actually move through this game alive.

More news: Generation Amiga magazine