A new improved version of Quake III has been released for AmigaOS 4.1 and comes with SDL 2 support. Unlike its predecessors, Quake III Arena does not have a plot-based single-player campaign. Instead, it simulates the multiplayer experience with computer-controlled players known as bots. The game’s story is brief – ‘the greatest warriors of all time fight for the amusement of a race called the Vadrigar in the Arena Eternal.’ The introduction video shows the abduction of such a warrior, Sarge, while making a last stand. Continuity with prior games in the Quake series and even Doom is maintained by the inclusion of player models and biographical information. A familiar mixture of gothic and technological map architecture as well as specific equipment is included, such as the Quad Damage power-up, the infamous rocket launcher, and the BFG super-weapon. In Quake III Arena, the player progresses through tiers of maps, combating different bot characters that increase in difficulty. As the game progresses, the fights take place in more complex arenas and against tougher opponents. While deathmatch maps are designed for up to 16 players, tournament maps are designed for duels between 2 players and in the single-player game could be considered ‘boss battles’.