Review: Jumping Jackson, original and addictive game
This is a very attractive and enjoyable puzzle game in which you play a sort of London Philharmonic buster. As Jumping Jackson, rockstar extraordinaire, you have to revive the flagging spirit of ‘rock and roll’ by wiping out classical music and giving bass, drums and axe the airplay they deserve. What would Nigel Kennedy say? There are 16 levels to the game, each plagued by nasties such as violins and classical acoustic guitars. Complete with leathers and teased hair, you are on a mission to collect limited edition records, each on colourd vinyl, and place them on the appropriately coloured record deck. To claim each disk, you have to turn a strip of floor tiles one colour by bouncing on them. When you have done this, the corresponding record appears for you to go and collect it. Many of the levels are complex mazes, carefully constructed from disconnected floor tiles and random teleporters. And you are pursued by the vicious classical instruments, all of them fully paid-up members of the Orchestra of Doom, who rather annoyingly follow you through the teleporters. I knew I was in for something special the second the intro tune started. A far cry from the usual plinky keyboard line and poor synth drums that make up 90 per cent of Amiga music, JJ opens with a very clever “live” recording of Jumping Jackson’s band playing their anthem “Jumping Jackson” complete with audience singalong. To my ear it sounds very much like an old KISS track, which is no bad thing. The graphics are everything Amiga graphics should be. Cartoony, colourful and full of character. Add to that smooth scrolling and lots of cute little touches, like Jackson’s end-of-level dance, and you have a great looking game, and one that is very playable. Sixteen levels is not really enough but, for what you have, Jumping Jackson is a very good product. A few more levels and this game would be terrific.