When design becomes destiny: the Amiga’s architectural bet

The question of whether the Motorola 68000 was the “perfect” CPU for the Amiga only becomes…

Same game, new invoice: the game remaster economy explained

Are video game remasters a blessing, or just polished-up cash grabs wearing nostalgia like a disguise?…

Everything you’ve been told about the Macintosh Performa is wrong

The Macintosh Performa line occupies a strange place in Apple lore: mocked, misunderstood, and often invoked…

Parallax without polygons: the Amiga’s graphics revolution

In the mid-1980s, long before “GPU” entered the computing vocabulary, one home computer quietly solved problems…

SEGA screams: how a game console company gave the ’90s its attitude

SEGA didn’t just sell consoles—it sold attitude. At a time when most video games still projected…

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