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Civilization is game based on the history of the world. You start off as a leader of a small neanderthal, nomad tribe which is looking for a place on this planet to start its first settlement. From here, you try to build an empire that can last through the ages. You have scientists that try to achieve new discoveries or new technology which you can then use. Your decisions on what the Scientists can research make very large changes between one possible future and another. Not only that, but you have to handle properly what ideas your tribe knows now. You start with only two types of people you can send out from your town or towns. You can send out Militia (cheap and fast to make, are pretty weak fighters, but still are your only chance at defense at the beginning of the game). You can also send out Settlers (these are pretty dynamic), which can do one of several things. The main 2 screens that you use the most are the Main Map screen and the Town screen. In the Main Map, you manipulate your units, look around your known part of the world, and control main game functions. In the Town screen, you control aspects of the town and choose what the town builds. Can also manipulate how the town farms, and how much food, water, fish, oil, diamonds, gems, and ore that the town brings in. Much food comes from ripe and irrigated lands, especially if those lands have Game in them. (Game means animals that can be hunted for food).

You usually will use troops to discover new parts of the world. At the beginning, you can only see a small square around your first group of settlers, but as you move around in the map, those black unknown squares become known territory. Beware, there are other civilizations out there trying to do the same thing. Gameplay changes as you discover more things, then makes a drastic change when you meet other civilizations. When you meet other civilizations, things come to war, peace, treaties, spies, Diplomats, stealing technology, encouraging other civilization’s cities to go under revolt, political chaos, restoring or making new order, and more. Messengers from one republic to another. While doing all that you did before and more. Soon, you have a magnificent empire  with all sorts of towns that you have to worry about; and the way the game leads you in the comfortable learning curve, you are surprised that you could probably remember specific things about all of the 50+ towns that you have. Technology goes with learning the alphabet, establishing writing, and building literacy which gives birth to messengers and diplomats. There are also the wheel, automotion, and mathematics… in which the first and the third would allow the use of catapults, because your men need mathematics to understand the true theory of projectile motion.


When you learn those, you can have catapult units attack other towns and such, but are easily taken out by decent ground troops. Some discoveries make others obsolete. The game goes on an on, getting more complex as it goes, even to the age of the space race Yes, for those of you who are into nuking people, they go as far as nuclear weapons and a bit past them. The music is as nice as it gets for this kind of game. It’s decent, but not earthshattering, but the music is very appropriate during the beginning and introduction sequences. You also have the main theme of your tribe or civilization play when certain special events happen to you. There is sound in the game, as you hear a digitized sword clashing sound when two units fight, or the sound of workmen and woodworkers when a new development is built in a city for example. The game also includes a full Civilization Encyclopedia, which tells you about all aspects of the game, aspects of the various technologies and things people can learn, often with picture illustrations (some which look quite nice with a gradient blue background) and comparisons to how this was achieved or what significance this had in Real Life Earth History. Civilization and especially the AGA version is one of the greatest simulation game releases for Commodore Amiga and worth downloading.

More news: Generation Amiga magazine