The hero of this game is a sort of antibody. A mechanised armed, robot antibody, called DAVE or the Digital Armed Virus Exterminator. And the storyline is short but sweet. Viruses (who look like green Jabba The Hutts) have inhabited a virtual games theme park called GameDisk and DAVE is sent in to sort them out. The gameworld is split into several zones some of which pay homage to an awful lot of popular games of the past. You start off in the sports world which is filled with American football gridirons, pool tables, baseball parks and bouncing footballs. You then move into a platform world called the urban jungle, where you have to climb terraces, speed around the roofs of houses and cross platforms. The next level is the gods level, where everything is in miniature, except the viruses and DAVE. Here tiny troops attempt to stop you, but inevitably end up dying horribly in Cannon Fodder style. The Adventure world, known as Crusader is filled with swamps, castles, ghouls and knights while the final world, Silicon Valley is right in the depths of the computer that controls GameDisk and the surroundings are circuit board, chip and transistor orientated. The type of enemy varies widely throughout these levels, from pool balls, American footballers, Scalextric F1 cars and kids on space hoppers in the sports world to microchips and guided missile turrets in Silicon Valley. As mentioned earlier some of the levels and creatures pay homage to the past: there are whirlwinds which turn into demons (like Ghouls ‘N’ Ghosts) and the adventure level has swamps filled with frogs reminiscent of Chaos Engine. DAVE has three weapons slots which, at the beginning, are filled with a single shot gun, a grenade launcher and a mine layer. These can be added to by picking up icons that provide you with a range of weapons including a multi-irection, multi-shot gun, a smart bomb which causes damage to anything and everything on screen, an invincibility shield and destructor drones. Throughout each level you can pick up and store power icons that allow you to shop in between levels. The ‘shop’ is like a printed circuit board with connectors to 12 different weapons. To make a weapon available for use you need to power it up. These weapons include mines, lasers, guns and homing missiles. The more useful the weapon, the more power you need to get it. Once you have more weapons available you can insert them into any of DAVE’s three slots, picking the best weapon to deal with a particular situation. In summoning up I have to say that ViroCop is a well planned, superbly executed game that gets a bit predictable from time to time, but remains good fun and highly addictive.

More news: Generation Amiga magazine