
NVIDIA has officially ended development on Quake II RTX, a ray-traced remake of the classic 1997 shooter originally released in 2019 to showcase RTX GPU capabilities. The project, which remains free on Steam and open source, saw its GitHub repository archived after a final minor update to version 1.8.1. Quake II RTX builds on Q2VKPT, a ray-tracing prototype from Christoph Schied at Karlsruhe Institute of Technology, itself based on the Q2PRO codebase. NVIDIA enhanced it with path-traced global illumination, improved texturing, high-resolution models, and effects like realistic reflections and shadows. These upgrades pushed RTX hardware limits while delivering visuals rivaling modern games. The title supported Vulkan ray tracing on NVIDIA Pascal GPUs and later, including multivendor extensions, with options like TAA upscaling, HDR, and new projections in later patches. Version 1.8 in March 2025 added underwater warping, aimfix, Quake 2 Remastered map compatibility, and Q2PRO merges—nearly two years after the prior update. The 1.8.1 patch in December 2025 provided final fixes before discontinuation. Development ceased, with no further features or fixes planned, though the open-source engine persists for community use. Players can still download it via Steam or GitHub archives, running on Linux natively. None the less, this marks the end of NVIDIA’s ray-tracing tech demo efforts for Quake II.














