
Mortal Kombat 3 is headed to the Amiga, and community developer Arti has become the standard‑bearer for bringing Midway’s 90s arcade violence to the Amiga community, backed by a funding campaign that has already proven a success among fans. Polish developer Artur “Arti” Jarosik has built one of the most impressive modern Amiga port portfolios, ranging from strategy epics to cult PC and console titles. His name is already attached to high‑profile conversions such as Battle for Wesnoth, Carmageddon 68k, DevilutionX (Diablo), several Legend of Zelda fangames, Vanilla Conquer and Vanilla Conquer: Red Alert, giving him strong credibility for tackling something as demanding as Mortal Kombat 3. On the English Amiga Board (EAB), Arti has been engaging directly with the community in a long‑running development thread dedicated to the MK3 Amiga project, sharing progress, weighing technical trade‑offs and responding to feedback on performance and playability on classic hardware.

The Amiga conversion of Mortal Kombat 3 is being built as a serious, gameplay‑accurate adaptation of the 1995 arcade original, rather than a quick re‑skin of the existing Amiga MK engines. In the EAB thread, Arti indicates he is “going for MK3 port as it’s very mature at this moment,” underscoring that core systems and content are already in an advanced state, with remaining work focused on optimization and polish. The project sits at the intersection of technical challenge and nostalgia: MK3’s large digitized sprites, combo system and dynamic stages were punishing even for 90s consoles, making a faithful Amiga version something of a prestige target for the scene. Originally released in arcades in April 1995, Mortal Kombat 3 was Midway’s third mainline entry in the infamous fighting series, built on a new graphics engine with larger digitized fighters, more detailed animation and several prerendered 3D‑style backgrounds. The setting shifted from otherworldly arenas to a devastated, modern Earth—essentially a ruined North American metropolis—giving MK3 a distinct visual identity compared to its predecessors while retaining the trademark gore and finishing moves. despite having strong versions of Mortal Kombat and Mortal Kombat II, which is why an authentic MK3 on Commodore hardware three decades later feels like unfinished business finally being resolved. You can find a early gameplay video on Youtube. Release date is TBA…












