New update SpriteMate 2: revolutionizing Commodore 64 sprite creation

SpriteMate 2 stands out as a powerful, browser-based editor tailored for Commodore 64 enthusiasts, enabling seamless creation of single- and multicolor sprites directly in modern web browsers. Developed by Ingo Hinterding, this free tool processes all data client-side, ensuring privacy and offline functionality without backend servers. Users draw on a precise 24×21 pixel canvas for single-color mode or 12×21 for multicolor, strictly adhering to C64 palette restrictions with 16 authentic colors like Colodore or Pepto options. Key tools include pixel drawing, filling, shifting, flipping, erasing, and a move tool, complemented by undo/redo, copy/paste, and sprite duplication via hotkeys such as ‘E’ for eraser or ‘Shift+D’ for duplicate. The interface features a sprite list for managing multiples, overlays for stacking, sorting, double-sized sprites, grid display, and zoom controls that persist across sessions. The new update introduces Vite for lighter dependencies, a marquee/select tool for rectangular edits, VICE snapshot monitor/sprite grabber integration, automatic local storage saves, sprite sheet export/import, and animations. Other refinements cover window layout saving, keyboard navigation through sprite lists, custom palettes, and speed boosts, with ongoing support for fullscreen mode and modal focus. Cross-platform compatibility spans Windows, Mac, Linux, and mobile browsers, making it ideal for quick prototyping in C64 game development or demoscene projects.

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