Turok 2: Seeds of Evil receives fresh patch on Nintendo Switch

Nightdive Studios rolled out a new update for Turok 2: Seeds of Evil across platforms, including Nintendo Switch, focusing on multiplayer stability, graphical fixes, and platform-specific bugs. Developers addressed several online issues, such as improper team color displays on death, visible opponent team chats in Playfab sessions, and cross-platform lobby visibility between Steam and consoles. Scoreboard navigation works better in splitscreen, holding the display button no longer toggles it repeatedly, and kill counts now sort in descending order. Additional tweaks fixed negative ping values in LAN, Cerebral Bore auto-switching in multiplayer, and general team visibility. Switch players benefit from resolutions to docking woes: the game no longer unpauses during dock/undock with the pause menu open, and corrupted textures vanish after first save or difficulty selection. Other enhancements include displaying the options menu reliably, removing a yellow border before the Iguana Entertainment cutscene, and preventing resume issues mid-pause. Texture inconsistencies, like a mismatched destructible wall in River of Souls, received corrections alongside weapon clipping through walls and vanishing hand-held guns. Flickering problems cleared up in death spots, jumps, multiplayer stillness, and shadows near Port of Adia’s first Warp Portal. PC HUD corruption, PS4 Firestorm Cannon crashes in Raptor Fest, and Steam Deck/GOG multiplayer chat issues also got patched, with broader graphical and multiplayer polishing.

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