Animating without sprites: the Amiga’s color cycling trick

Some of the most unforgettable animations in computer history didn’t actually move anything at all. No…

When Chrome passed Internet Explorer: the moment the browser wars changed forever

For much of the early internet era, one web browser ruled above all others: Internet Explorer.…

From cancellation to comeback: GoldenEye 007 Remaster heads to PC

One of the most legendary first-person shooters in gaming history is edging closer to a long-awaited…

Monster Squad 64 (C64): a tiny RPG with big retro charm

Monster Squad 64 is a delightful throwback to the golden age of 8-bit gaming, created by…

How the Amiga turned data compression into a creative weapon

On modern computers, size is rarely a concern. Storage is vast, memory is generous, and software…

NVIDIA’s first GPU: how the GeForce 256 changed graphics forever

In late 1999, the personal computer graphics industry reached a major turning point with the release…

Interchange by design: how the Amiga’s IFF enabled early multimedia workflows

In the mid-1980s, personal computing lacked a shared understanding of data. File formats were typically application-specific,…

Rise of the Robots: the most overpowered game announcement of the 90s

In the early 1990s, before gameplay videos were a click away and patches could redeem a…

eGloom: reviving an Amiga FPS classic for Windows

eGloom is a fan-made throwback to one of the Amiga’s most beloved first-person shooters, now reimagined…

The Commodore 64 Aldi edition: Commodore’s forgotten hybrid

The story of the “Aldi” Commodore 64 is one of those wonderfully odd footnotes in home-computer…

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