
In a gaming landscape that often leans into large-scale 3D worlds and cinematic storytelling, there’s something undeniably thrilling about the return of old-school, frenetic 2D action. That’s exactly the territory that Operation Highjump: The Fall of Berlin aims to conquer. Revealed recently at an online showcase hosted by publisher JanduSoft, this upcoming title looks set to satisfy fans of classic arcade-style shooters with a modern twist — all while channeling the spirit of SNK’s iconic Metal Slug series. Developed by Spanish indie studio Mansion Games, Operation Highjump is a 2D run-and-gun adventure that fuses fast-paced combat with a narrative set against the final days of World War II. Players take on the role of Lieutenant Joseph “Joe” Kawalski, a battle-scarred veteran of the Polish resistance, sent deep into the ruins of Berlin on a perilous mission. The mission objectives are as over-the-top as the game’s tone: hunt down high-ranking enemy leaders, recover stolen relics and priceless art, and prevent powerful experimental technology from falling into the wrong hands. At first glance, Operation Highjump wears its inspirations proudly. The chaotic, run-and-gun combat, goofy enemy designs, and fast-moving action evoke instant Metal Slug comparisons — and that’s a compliment the developers seem to embrace. But while the game takes cues from the classic franchise, it also layers in unique features to set itself apart.

The visuals, for example, are a stylistic blend: pixel art sprites work alongside hand-drawn illustrations and touches of 3D, giving the game both retro flair and modern polish. One of the most exciting aspects, especially for fans of retro games, is the involvement of veteran composer Chris Huelsbeck, known for his work on Turrican. His high-energy soundtrack promises to heighten the thrill of each firefight and give the game a distinctive audio identity that bridges classic and modern sensibilities. Structurally, the game will feature nine varied stages, each set within war-torn Berlin. Expect a mix of environments, enemy types, and tactical challenges — culminating in epic confrontations with eight unique bosses. Along the way, players will encounter more than 50 characters, whether allied, hostile, or just curious bystanders. But Operation Highjump isn’t just about shooting everything that moves. Mansion Games has hinted at deeper systems and collectibles that expand the experience. Easter eggs and hidden relics await discovery, and these items can be displayed in an in-game museum, offering a meta-reward for thorough exploration. A medal-based incentive system encourages creative and varied approaches to missions, and cheeky humor infuses the narrative and interactions — keeping the tone lively even amidst wartime chaos. The game is targeting a Q2 2026 release, with confirmed platforms including PlayStation 5, Xbox Series X|S, Nintendo Switch, Steam, and the Steam Deck. While digital launch plans are solidified, there’s industry speculation (and hope) that at least one physical edition might be on the way.












