
There was a time when racing games weren’t about hyper-realistic tire pressure simulations or memorizing a 300-button control scheme. They were about sitting on the couch with friends, shouting “That was my turn!” while someone suspiciously nudged the controller cable. 4PGP: Four-Player Grand Prix looks ready to bring that chaos back—minus the tangled wires (hopefully). Announced by developer Vision Reelle and publisher 3goo, 4PGP is an arcade-style racer built around what the name proudly promises: four-player racing that actually feels designed for four people in the same room. Split-screen multiplayer is front and center, meaning you can finally settle old rivalries in person instead of typing passive-aggressive messages in online lobbies.

The game leans heavily into classic arcade inspiration, offering quick races, championships, and time-attack challenges that focus on speed, skill, and just enough friendly sabotage to keep things interesting. Difficulty levels range from Rookie to Expert, so beginners can learn the ropes while seasoned racing veterans can prove—once again—that they definitely “would have won if the cat hadn’t jumped on the controller.” There’s also a solid amount of content planned, including 19 cars and 14 tracks to unlock. That should be enough variety to keep competition fresh, or at least long enough for your friend who always picks the same car to finally try something different (they won’t, but it’s nice to have the option).

Technically, the game aims to deliver modern performance despite its retro-arcade spirit. On newer hardware like the upcoming Switch successor, the developers are targeting higher resolutions and smoother frame rates—because nothing ruins a dramatic last-corner overtake quite like the game turning into a slideshow at the exact wrong moment. Another promising detail is the pedigree behind the project. Several contributors have worked on legendary arcade racers in the past, and the soundtrack is being handled by composer Tomoyuki Kawamura, whose experience in racing game music suggests players can expect energetic tracks that practically demand you lean forward in your chair while driving faster. In an era where many racing titles chase realism, 4PGP: Four-Player Grand Prix is going in the opposite direction—and that’s exactly the point. It’s a game about quick matches, loud rooms, and the kind of friendly competition that ends with someone saying, “Best out of five,” for the tenth time. And honestly, the racing genre could use a little more of that.












