
There’s something oddly satisfying about seeing new software appear for computers that are decades old. Long after the commercial spotlight has moved on, machines like the Amiga continue to live on through the passion of their communities. People are still coding for them, still experimenting, and still finding new ways to push the hardware. One recent example of this is LinCity for the 68k Amiga, a port of the classic open-source city-building simulation released on itch.io by developer paulthetall. It’s the kind of project that perfectly captures the spirit of retro computing — taking something familiar and giving it a new life on hardware from another era.

For Amiga users who enjoy strategy and simulation games, LinCity offers something a little different from the titles that originally defined the platform. The Amiga was famous for its action games, platformers, and arcade-style experiences, but LinCity moves in the opposite direction. Instead of quick reflexes and fast-paced gameplay, it’s a game about patience and planning. You slowly build and manage a city, making decisions that might not show their consequences until much later. It’s the kind of game that invites you to sit back, think carefully, and watch your city gradually come to life. The game itself dates back to the mid-1990s, when it was created as a free and open-source alternative to games like SimCity. The basic concept is simple: you begin with an empty piece of land and slowly transform it into a functioning city. You place homes for people to live in, build industries to create jobs, connect everything with roads and transportation, and develop infrastructure to support the growing population. But as the city expands, things inevitably become more complicated.

Energy demand rises, pollution starts to appear, and the balance between housing, employment, and resources becomes more delicate. One of the things that makes LinCity stand out is its strong focus on sustainability. The game constantly encourages players to think about the long-term health of their city. Expanding too quickly can cause serious problems later on. Too much industry can lead to pollution and unhappy citizens, while poor resource management can result in shortages that slow everything down. The challenge lies in keeping everything balanced while still allowing your city to grow and thrive. LinCity also has a rather unusual twist when it comes to its endgame. While many city builders simply continue indefinitely, this game offers two very different ways for things to conclude. One option is to build a truly sustainable city that can support itself without collapsing under its own weight. The other option is far more dramatic — evacuating your population into space using rockets and abandoning the city entirely. It’s a quirky idea, but it adds a memorable sense of personality to the simulation.

The developer behind the project, paulthetall, added one small but welcome addition in this Amiga version is the inclusion of music. The original LinCity didn’t include a soundtrack, but the port adds calm background music that fits nicely with the slow pace of the gameplay. It helps create a more relaxing atmosphere, turning the game into something you can comfortably spend hours with while gradually refining your city. Instead of intense gaming sessions, it can be nice to load up something calm and thoughtful, where you can simply enjoy the process of building and experimenting. LinCity fits that style of play perfectly.














