Inside Retro Games Ltd.: the company bringing back classic computers like the C64 and Amiga

Darren Melbourne, one of the co-developers of the C64DTV plug-and-play Commodore system, brought valuable experience in recreating classic hardware. Paul Andrews had spent years developing games and working with various consoles, even producing Commodore 64 titles for the Nintendo Wii Virtual Console. Chris Smith,

Retro Games Ltd. didn’t begin as a typical technology company chasing the next big trend. It started with a handful of people who simply loved the machines they grew up with. At the core of the company are several figures well known in retro-computing circles. Darren Melbourne, one of the co-developers of the C64DTV plug-and-play Commodore system, brought valuable experience in recreating classic hardware. Paul Andrews had spent years developing games and working with various consoles, even producing Commodore 64 titles for the Nintendo Wii Virtual Console. Chris Smith, another developer involved with multiple console projects, shared the same fascination with vintage computers and gaming hardware. Together they formed the backbone of Retro Games Ltd., combining technical expertise with a genuine passion for the history of gaming.

take the computers people loved in the 1980s and early 1990s and rebuild them so they could be used easily today. Anyone who has ever tried to power up an original home computer from that era knows the challenge. Old cables, aging components, incompatible displays, and unreliable storage media can quickly turn nostalgia into frustration.

The company itself was founded in 2015 in Luton, England. The idea behind it was refreshingly simple: take the computers people loved in the 1980s and early 1990s and rebuild them so they could be used easily today. Anyone who has ever tried to power up an original home computer from that era knows the challenge. Old cables, aging components, incompatible displays, and unreliable storage media can quickly turn nostalgia into frustration. The team behind Retro Games Ltd. wanted to remove those barriers. Their goal was not just to display classic machines on a shelf, but to let people actually use them again. For many people, those early home computers were more than just devices. They were places where curiosity thrived. Kids typed code from magazines just to see what would happen. Gamers spent entire afternoons trying to beat difficult levels. Hobbyists experimented with graphics, music, and programming long before the internet made learning these things easy. These machines were messy, unpredictable, and exciting—and that sense of discovery left a lasting impression.

Their answer arrived in 2018 with THEC64 Mini. At first glance it looked like someone had taken a Commodore 64 and shrunk it in the wash. The tiny machine kept the recognizable beige design and keyboard layout, but inside it contained modern hardware

Naturally, the company’s first major project focused on one of the most famous computers ever built: the Commodore 64. Released in 1982, the C64 quickly became a household name and eventually the best-selling single computer model in history. For an entire generation, it was the gateway into gaming and programming. The challenge for Retro Games Ltd. was figuring out how to bring that experience back without forcing users to hunt down vintage equipment. Their answer arrived in 2018 with THEC64 Mini. At first glance it looked like someone had taken a Commodore 64 and shrunk it in the wash. The tiny machine kept the recognizable beige design and keyboard layout, but inside it contained modern hardware capable of recreating the original system through emulation. The device connected easily to modern televisions using HDMI, and it came preloaded with 64 classic games. Titles like California Games, Impossible Mission, Paradroid, and Speedball instantly transported players back to the golden age of home computing. Even though the keyboard on the Mini version didn’t actually work, the system captured the spirit of the original well enough that many fans fell in love with it.

THEC64, a full-scale recreation of the original Commodore computer. This time the keyboard was fully functional, and that small detail made a big difference. Suddenly the machine wasn’t just a gaming device—it felt like a real computer again.

Of course, retro fans tend to be detail-oriented people. It didn’t take long before they began asking the obvious question: could there be a full-size version with a real keyboard? Retro Games Ltd. listened carefully. In 2019 they released THEC64, a full-scale recreation of the original Commodore computer. This time the keyboard was fully functional, and that small detail made a big difference. Suddenly the machine wasn’t just a gaming device—it felt like a real computer again. Users could load classic software, experiment with BASIC programming, and relive the experience of sitting in front of a Commodore system just as they had decades earlier. Modern touches like USB ports and HDMI video made it far easier to use, but the heart of the machine still felt unmistakably familiar.

VIC-20. Released in 1980, the VIC-20 played a major role in introducing computers to ordinary households. It was affordable, approachable, and surprisingly powerful for its time. In fact, it became the first computer to sell more than a million units. Recognizing its importance, Retro Games Ltd. included a VIC-20 mode in the system software of THEC64.

While celebrating the Commodore 64, the team also wanted to honor an earlier pioneer of home computing: the VIC-20. Released in 1980, the VIC-20 played a major role in introducing computers to ordinary households. It was affordable, approachable, and surprisingly powerful for its time. In fact, it became the first computer to sell more than a million units. Recognizing its importance, Retro Games Ltd. included a VIC-20 mode in the system software of THEC64. With a few simple settings, users could step back even further in time and explore one of the earliest chapters of the home-computer revolution. Having successfully revived the Commodore experience, the company began turning its attention to another beloved machine: the Amiga. In the late 1980s, the Amiga 500 felt like something from the future. Its graphics were smooth and colorful, its sound system produced rich stereo audio, and its games often looked dramatically better than those on competing machines. For many players—especially in Europe—the Amiga defined an entire era of gaming. In 2022 Retro Games Ltd. released THEA500 Mini, a compact recreation of the Amiga 500. Just like the earlier C64 devices, the goal was simplicity. Plug it into a modern TV, connect a controller, and within seconds players could dive into classic Amiga games. Titles such as Alien Breed, Another World, Speedball 2, and Simon the Sorcerer helped recreate the feeling of the original system. For longtime fans, it felt like revisiting a favorite part of gaming history.

In 2022 Retro Games Ltd. released THEA500 Mini, a compact recreation of the Amiga 500. Just like the earlier C64 devices, the goal was simplicity. Plug it into a modern TV, connect a controller, and within seconds players could dive into classic Amiga games. Titles such as Alien Breed, Another World, Speedball 2, and Simon the Sorcerer

And the company isn’t finished yet. One of the most exciting projects currently on the horizon is THEA1200, a recreation of the Amiga 1200. Originally released in 1992, the Amiga 1200 represented the next step forward for the Amiga platform, offering more advanced graphics and improved performance. The upcoming recreation aims to capture that experience while making it easier to enjoy on modern equipment. HDMI output, USB support, and built-in software collections will allow players to experience the machine without dealing with aging floppy disks or outdated connectors. Despite their vintage appearance, Retro Games Ltd.’s systems are powered by modern technology. Inside the plastic cases are compact ARM processors running Linux-based software environments. Specialized emulation programs recreate the behavior of the original hardware, allowing the systems to mimic everything from graphics chips to sound processors. The result is a surprisingly authentic experience, enhanced by conveniences such as save states and easy software loading.

THEA1200, a recreation of the Amiga 1200. Originally released in 1992, the Amiga 1200 represented the next step forward for the Amiga platform, offering more advanced graphics and improved performance. The upcoming recreation aims to capture that experience while making it easier to enjoy on modern equipment. HDMI output, USB support, and built-in software collections

The popularity of Retro Games Ltd. says a lot about how people feel about the history of gaming. In recent years there has been a growing appreciation for the machines that started it all. Retro gaming communities continue to expand, preserving old software, sharing knowledge, and celebrating the creativity of early developers. For many players, revisiting these machines is about more than nostalgia. It’s about remembering a time when computers felt mysterious and full of possibility. Every program you typed felt like an experiment. Every new game felt like a discovery. Retro Games Ltd. has managed to capture a little bit of that magic again. By recreating systems like the Commodore 64, VIC-20, and Amiga computers, they’ve built a bridge between generations of gamers. Older fans can reconnect with the machines they grew up with, while younger players can experience the roots of modern gaming for the very first time. In a world where technology constantly pushes forward, Retro Games Ltd. reminds us that sometimes the past still has stories worth telling—and games worth playing.

Spread the love
error: