Zelda: Twilight Princess unofficial PC port adds high resolutions and uncapped FPS

The unofficial PC port “Dusk” gives one of Zelda’s moodiest adventures a second life — no…

Deluxe Paint vs Personal Paint on the Amiga: differences, history and legacy

In the history of the Amiga, few kinds of software carried as much symbolic weight as…

Sonic R Dreamcast port gives Sega’s weirdest Sonic Racer a second life

There are games that age gracefully, like fine wine. There are games that age badly, like…

EmojiGear brings Unicode and emoji support to classic AmigaOS

There is something quietly brilliant about seeing an Amiga handle emoji. Not because emoji are remarkable…

Crash Bandicoot retrospective: how Naughty Dog created PlayStation’s first mascot

Crash Bandicoot arrived in 1996 at exactly the right moment. The PlayStation was new, exciting, and…

Lamborghini American Challenge retrospective: the story behind Titus’ classic Amiga racer

By the early 1990s, the Amiga racing scene was already crowded with speed. Players had been…

The Immense engine: a European game engine taking on Unreal and Unity

For decades, game developers have built their worlds on foundations controlled by a small number of…

Amiberry 8.1.6 released with better JIT stability, Android fixes and WinUAE sync

Amiberry has never been the loudest name in emulation, but it has become one of the…

Retro gaming in 2030: the rise of 2000s nostalgia and the future of Atari, Amiga, and Commodore

There is a strange moment when yesterday’s technology stops looking obsolete and starts looking precious. It…

What If Commodore allowed Amiga clones? The alternate history of a lost computer empire

If Commodore had let other companies build licensed Amiga clones early, the 1990s might have had…

Isowulf turns Wolfenstein 3D into an isometric shooter — and it actually works

A modder has rebuilt Wolfenstein 3D from a new perspective, and the result is stranger, smarter,…

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