FERRA revealed: high-speed FPS slasher features guns, claws, and cyberpunk revenge

EllipsisWorks’ upcoming FPS slasher throws firearms, folklore, parkour, and feral transformation into one neon-soaked blender. There is a particular kind of indie action game that sells itself in a single sentence, and FERRA has one of those pitches: a high-speed FPS slasher set in 2055 Japan, starring a betrayed former PMC operative who can swap between gun-toting human precision and savage kitsune fury. On Steam, developer and publisher EllipsisWorks describes it as a “high-octane FPS slasher” built around revenge, firearms, parkour, and mythic cyberpunk violence.  At the center of the chaos is Yako, a former elite private military contractor who survives the mysterious “FERRA” experime

EllipsisWorks’ upcoming FPS slasher throws firearms, folklore, parkour, and feral transformation into one neon-soaked blender. There is a particular kind of indie action game that sells itself in a single sentence, and FERRA has one of those pitches: a high-speed FPS slasher set in 2055 Japan, starring a betrayed former PMC operative who can swap between gun-toting human precision and savage kitsune fury. On Steam, developer and publisher EllipsisWorks describes it as a “high-octane FPS slasher” built around revenge, firearms, parkour, and mythic cyberpunk violence.  At the center of the chaos is Yako, a former elite private military contractor who survives the mysterious “FERRA” experiment after being betrayed by the corporation that made her into something more than human. The setup is pure action-game pulp in the best way: stolen past, stolen dignity, lost lover, corporate enemies, and a protagonist with every reason to paint the streets red. What gives FERRA its bite is the promise of a dual-form combat system. In human form, Yako fights as an “Arsenal Master,” wielding katanas, uzis, shotguns, and heavier firepower. In kitsune form, she becomes faster and more predatory, scaling walls, shredding enemies with claws, and using a grisly Bite System to regenerate health by tearing into opponents.

It is a smart hook: one body, two combat rhythms, and a design that seems built around never letting the player stand still.  Movement appears just as important as weapon choice. Steam lists wall-runs, slides, and dashes as part of the game’s adrenaline-fueled parkour, positioning mobility as a weapon rather than a traversal extra. That puts FERRA in the same broad arena as modern speed shooters: games where survival comes from aggression, momentum, and stylish execution rather than cautious cover-hopping. Visually, FERRA may be even more immediately distinctive. EllipsisWorks is aiming for a hybrid look that combines hand-drawn

It is a smart hook: one body, two combat rhythms, and a design that seems built around never letting the player stand still.  Movement appears just as important as weapon choice. Steam lists wall-runs, slides, and dashes as part of the game’s adrenaline-fueled parkour, positioning mobility as a weapon rather than a traversal extra. That puts FERRA in the same broad arena as modern speed shooters: games where survival comes from aggression, momentum, and stylish execution rather than cautious cover-hopping. Visually, FERRA may be even more immediately distinctive. EllipsisWorks is aiming for a hybrid look that combines hand-drawn 2D animated hands, weapons, and visual effects with stylized 3D environments. That kind of presentation could give every reload, slash, and transformation a punchier animated edge, especially against the game’s promised backdrop of neon streets, cybernetics, and enemies inspired by Japanese folklore.  There is also a scrappy, transparent indie energy around the project. The Steam page notes that FERRA is in active development, made by a small team with “zero budget,” and that it is the team’s first game. EllipsisWorks also says visuals, mechanics, and balance will continue to improve based on feedback, while the team is still looking for a publisher.

That caveat matters, but it also makes FERRA more interesting. This is not being presented as a polished blockbuster with a marketing machine behind it. It is being pitched as a hungry, stylish, violent first project with a sharp identity: cyberpunk Japan, corporate revenge, anime carnage, parkour combat, and a protagonist who can literally go feral. FERRA is currently listed as “To be announced” for release date on Steam, with suppo

That caveat matters, but it also makes FERRA more interesting. This is not being presented as a polished blockbuster with a marketing machine behind it. It is being pitched as a hungry, stylish, violent first project with a sharp identity: cyberpunk Japan, corporate revenge, anime carnage, parkour combat, and a protagonist who can literally go feral. FERRA is currently listed as “To be announced” for release date on Steam, with support planned for single-player and Family Sharing. Its Steam tags include Boomer Shooter, Fast-Paced, Anime, Hack and Slash, Arena Shooter, Parkour, Hand-drawn, and Female Protagonist, which gives a pretty clear read on the audience EllipsisWorks is chasing.  For now, FERRA is one to wishlist rather than judge. But the ingredients are loud, confident, and refreshingly specific. Plenty of indie shooters promise speed. FERRA is promising speed with claws, katanas, neon, folklore, and a heroine whose revenge arc looks ready to sprint straight through a wall.

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