Harald Speyer: the forgotten executive behind Commodore Europe

In the history of Commodore, the brightest spotlight usually falls on the American names: Jack Tramiel,…

How a Commodore mistake helped Peter Molyneux build a video game empire

Before Populous, Theme Park, Dungeon Keeper, Black & White and Fable, Peter Molyneux was not a…

Foundation Gold Amiga retrospective: building an empire in the later Amiga years

By the year 2000, the Amiga games market was no longer the crowded battlefield it had…

Monster Bash retrospective: how Apogee turned pet rescue into MSDOS horror fun

Some computer games begin with a grand prophecy. Some begin with an intergalactic war. Monster Bash…

Breakdown: Silent Riot demo preview – a brutal pixel art brawler with a dark edge

There is a particular joy in a good beat ’em up. It is simple, primal and…

ShapeShifter explained: the Amiga emulator that brought Macintosh to Commodore

There are moments in computer history when a piece of software does more than perform a…

Godzilla’s cult arena brawler is back as Atari prepares a modern remaster

There is a special kind of noise that only a good monster game can make. Not…

Phoenix BIOS: the company that made PC compatibility legal

The history of the personal computer is usually told through machines you could see and touch:…

A-10 Tank Killer retrospective: why Dynamix’s Warthog sim still matters

Some flight simulators arrive wearing mirrored sunglasses, polished medals and a Top Gun grin. A-10 Tank…

Vengeance Hunters Neo Geo review: classic arcade spirit, modern brawler energy

There is something beautifully unreasonable about releasing a brand-new game on Neo Geo hardware in the…

Sega made a pink Master System for Brazil, and it’s now a retro gaming treasure

The Sega Master System is usually remembered as an 8-bit rival to the Nintendo Entertainment System,…

Jon Hare: The British game designer who made the Commodore Amiga unforgettable

Before football games became glossy television simulations, before war games turned into cinematic blockbusters, and before…

How field-sequential colour could have changed the Apple II and 8-Bit computing

The history of the personal computer is usually told through processors, memory chips, keyboards and software.…

Dungeon Lurker revives 90s PC gaming with a dark roguelike twist

Some games chase nostalgia with a few pixels, a synthesiser soundtrack and a splash of artificial…

Silent Service on Amiga: Sid Meier’s submarine simulation classic revisited

There are action games that shout at you from the first second, all explosions, flashing sprites…

Blackthorne retrospective: why Blizzard’s 1994 DOS platformer still matters

Blackthorne for DOS is one of those classic PC games that proves Blizzard had style long…

IDT WinChip: the forgotten low-power x86 CPU that was ahead of its time

In the crowded PC market of the late 1990s, the processor business was a noisy contest…

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