
Retro shooters have spent the last few years proving that old-school design still has plenty of bite, and Cultic is one of the sharper examples. After building a strong reputation on PC, the grimy horror FPS is now heading to consoles next month, with Atari bringing the complete package to PlayStation 5, Xbox Series X|S and Nintendo Switch 2. That means console players can finally step into its blood-soaked world of cultists, shotguns, dynamite and pixel-crunched chaos without needing a gaming PC or a time machine back to 1996. Cultic is not just nostalgia with a muzzle flash; it is a fast, nasty and carefully built shooter that understands why classic FPS games worked, while adding enough modern polish to make every firefight feel loud.
Cultic console release: what players are getting
Cultic is scheduled to arrive on PlayStation 5, Xbox Series X|S and Nintendo Switch 2 on 23 July 2026. The console edition brings together Cultic: Chapter One and Cultic: Chapter Two as a complete package, priced at $19.98. That price is not going to trigger a bank manager intervention, which is refreshing in a market where some deluxe editions now cost roughly the same as a respectable office chair.
The console package gives new players the full arc rather than dropping them into the first chapter and asking them to wait. That matters because Cultic originally built its reputation as a chapter-based PC release. Chapter One introduced the game’s world, weapons, rhythm and thick horror atmosphere. Chapter Two later expanded that structure with more locations, more threats and a broader campaign. On console, the pitch is cleaner: buy it, boot it, shoot cultists, try not to become part of the scenery.
The game remains single-player at heart. Its appeal is not about live-service seasons, battle passes or dancing avatars in branded trainers. It is about movement, aim, improvisation and survival. You run, slide, dodge, take cover, throw explosives, use the environment and occasionally make a tactical decision that looks suspiciously like panic. In Cultic, panic is not a failure state. It is often the correct strategy with worse posture.

What is Cultic?
Cultic is a retro-inspired first-person shooter developed by Jasozz Games, the label of solo creator Jason Smith, and originally released on PC in 2022. It is published on PC by 3D Realms, a name that carries plenty of weight with players who grew up on the old school of FPS design. For the console release, Atari steps into the picture, bringing the game to current hardware at a moment when retro shooters are enjoying a very healthy second life.
The basic setup is simple enough to grasp quickly. Players are thrown into a violent campaign against a twisted cult whose members are not interested in a polite conversation and a cup of coffee. The world is bleak, hostile and deliberately rough around the edges, with a visual style that calls back to 1990s shooters without becoming a museum exhibit. Everything looks dirty in the right way. Not unfinished, not lazy, but purposefully corroded, as if the whole game has been stored in a damp basement next to a cursed VHS tape.
The action mixes old-school speed with modern feedback. Weapons hit hard, enemies react sharply, objects move, bodies tumble, explosives tear through groups and the environment often becomes part of the fight. It is not just about circle-strafing until the room gives up. Cultic lets players approach combat in different ways: aggressive run-and-gun assaults, slower trap-setting, cover-based shooting or the classic method of throwing dynamite first and asking level-design questions later.
A short history of the game
Cultic began as one of those indie projects that looked niche on paper but quickly found the right audience. Chapter One launched on PC in October 2022 and built strong word of mouth among retro FPS fans, especially the crowd that enjoys so-called boomer shooters. The label is slightly ridiculous, as many of the people playing them are not boomers and many of the games are built with very modern tools, but the term has stuck. Language, like a rocket launcher, is not always elegant but it gets the job done.
The first chapter stood out because it did not feel like a simple tribute act. Many indie shooters borrow old textures, crunchy sounds and fast movement, then hope nostalgia will do the rest. Cultic had more going on. Its weapons had weight, its maps had shape, its horror mood was consistent, and its visual identity was more controlled than the usual “make it brown and call it 1997” approach. The game looked retro, but it did not feel technically trapped in the past.
The free Interlude chapter later helped bridge the gap between the first and second parts, while Chapter Two arrived in 2025 as a paid expansion and continued the story with new environments, weapons, enemies and mechanical refinements. By the time the complete console edition was announced, Cultic had already moved from promising indie curiosity to established cult favourite. Yes, “cult favourite” is unavoidable here. The game is literally about cultists. Sometimes journalism walks into the joke and there is no dignified exit.

Old-school inspiration, modern design
Cultic wears its influences openly. Its DNA comes from 1990s shooters, the era of fast movement, secret areas, big weapons and level layouts that expected players to pay attention. There are shades of classic PC FPS design in its pacing and arsenal, while its horror tone gives it a distinct identity. Rather than copying one famous game beat for beat, it blends familiar ingredients into something more specific.
The important point is that Cultic is not built like an antique. It uses modern advantages such as physics, lighting and a fully 3D game world while keeping the visual language of an older shooter. That means players get the crunchy, pixelated presentation without losing the responsiveness and environmental interaction expected from a contemporary action game. It is retro in style, not in convenience. Nobody needs to install it from twelve floppy disks while praying disk seven still works.
This balance is why the game has been so well received on PC. Retro design can easily become costume design, but Cultic backs up the look with smart combat systems. Its levels encourage experimentation. Its enemies demand attention. Its weapons have personality. Even small interactions, such as throwing objects or using explosive barrels, help fights feel less scripted. The result is a shooter that feels handcrafted rather than content-piped.
A shooter with teeth, not just nostalgia
What makes Cultic appealing is that it is not asking for praise simply because it remembers the past. Plenty of games remember the past. Some of them remember it so hard that they forget to be good. Cultic works because it takes the principles of classic shooter design and builds a convincing modern game around them.
It is fast, but not mindless. It is violent, but not shapeless. It is retro, but not lazy. The campaign gives players room to breathe, explore and get ambushed in ways that feel mostly fair, which is the highest compliment a game full of cultists and explosives can reasonably expect. Its tone is dark without becoming self-important, and its combat is punchy enough to keep pulling players through one more map, then another, then maybe survival mode, because apparently bedtime is for people with healthier hobbies.
The console launch also arrives at a good time. The market has become more open to smaller shooters with strong identities, especially as many blockbuster games grow larger, slower and more expensive. Cultic offers the opposite: a focused action game with a clear pitch and a recognisable style. It does not need a 90-minute tutorial to explain why a shotgun is useful. It trusts players to understand the basics and then punishes them lovingly for standing still.

Final thoughts: a complete cult worth watching
Cultic’s console release is not just a routine port. It is the moment when one of the most respected modern retro FPS games gets a cleaner, broader introduction to players who may have missed its PC rise. With both main chapters included, 23 maps, survival mode and a price that feels sensible, the complete edition has the ingredients to do well with shooter fans who want pace, atmosphere and proper weapon impact.
It is also a reminder that the retro FPS revival still has room for games with personality. Cultic does not win attention by shouting the loudest about nostalgia. It earns it through execution: tight combat, strong atmosphere, flexible tactics and a world that feels hostile enough to keep every encounter tense. The cultists may be doomed, but at least they are committed. You have to admire the workplace culture, even if the uniform policy is a disaster.
For players who like their shooters quick, grim and crunchy, Cultic on consoles should be high on the watchlist. It has the confidence of an old-school FPS, the polish of a modern indie hit and the kind of explosive problem-solving that makes every locked-down cult compound feel like a physics exam with shotguns. Not elegant, perhaps. But very effective.














