
iiSU’s latest update doesn’t try to reinvent the Android gaming frontend. Instead, it fixes the parts that users touch every day. Menus feel clearer. Artwork is easier to manage. Large game libraries behave better. Performance has improved too. That might not sound dramatic, but it matters. A gaming launcher can look impressive in screenshots and still become frustrating after a week of real use. iiSU’s new Mizu and Media update focuses on those everyday details, and the result feels much closer to a launcher you could actually use as your main handheld interface.
The whole interface feels less awkward
The biggest change isn’t one flashy feature. It’s the way nearly every menu has been cleaned up. Game, app, console and platform menus now group their settings more logically. The home screen options have also been rearranged, so you spend less time hunting for basic controls. Windows and pop-up panels use more consistent sizes, and the selected item is easier to spot.
The app drawer now opens as a quicker pop-up panel. Collections also get a cleaner window, with clearer sorting and better feedback when you create or delete a list. These sound like small changes. They’re not. When you’re using a handheld with buttons and sticks instead of a mouse, every extra step becomes obvious. iiSU now asks for fewer of them.
The layout menu has improved as well. Standard, Carousel and XMB modes use clearer names and show light or dark previews before you apply them. You can also choose how the menu bar behaves on different pages, including Home, Apps, Platforms, Games and RetroAchievements. That gives you more control without turning the settings screen into a spreadsheet.
Carousel mode gives game artwork more space
Carousel mode is the update’s most noticeable visual addition. It changes the XMB-style layout into a wide, horizontal game browser. Cover art gets more room, backgrounds feel more useful and the whole screen makes better use of a handheld display. It works especially well for people who recognise games by their artwork rather than by reading a long list of titles.
Dynamic Borders adds another layer of control. You can apply platform frames to Android apps and games across your whole library, to one platform or to a single title. There are settings for gradients, logos, cropping, blur and artwork position.
You can keep things simple. Or you can spend an hour adjusting every detail. Cinematic browsing also adds movement to title art and backgrounds. The effects aren’t the main reason to install the update, but they make well-organised libraries feel more polished.
Image handling has improved across grids, slideshows and dual-screen layouts too. Artwork stays sharper, fits its frame more accurately and recentres more reliably. That’s useful if your library mixes square icons, portrait covers, wide banners and screenshots from several different sources.
Managing media is finally less tedious
The redesigned Manage Media screen is one of the update’s most useful changes. It now gives you clearer controls for artwork sources, previews, missing files, replacements and deletions. You can also choose media slots and image shapes without jumping through as many menus. More importantly, it’s faster.
Anyone with a large retro library knows how quickly artwork management can turn into a chore. One missing cover isn’t a problem. Two hundred missing covers definitely are. Scraping has also been reworked for games and consoles. Searches take less time, interrupted jobs recover more reliably and connection errors are easier to understand. Large libraries shouldn’t need as much repeated work.
IGDB support has been removed. ScreenScraper, SteamGridDB and TheGamesDB remain available. That gives users fewer services to choose from, but the overall process now feels more focused.
Launch controls and backups get more serious
The update adds custom launch commands for individual consoles. This gives experienced users a way to override the default Android emulator setup. It’s useful when an emulator uses an unusual package name, a different launch command or a device-specific configuration that iiSU doesn’t recognise automatically.
Most people won’t touch this setting. The people who need it will be glad it’s there. Backup tools have improved too. iiSU can now create scheduled backups, save them to a chosen location and restore the newest copy. You can still make a manual backup whenever you like.
That matters because a customised launcher can hold a lot of work. Layout choices, artwork, collections and emulator settings all take time to rebuild. A proper backup option removes some of that risk.
The performance fixes may be the real headline
Visual features get attention, but the performance work could make the biggest difference. The update fixes pauses while scrolling, delays after holding buttons and memory use that kept rising while the launcher sat idle. It also tackles slowdowns that appeared after spending a long time moving through menus.
Several image-related crashes have been fixed. Animated backgrounds should freeze less often. Missing widgets, broken artwork sizes and scraper problems have also been addressed. Storage problems should no longer make entire libraries or image collections suddenly disappear. When a theme video uses too much memory, iiSU can now fall back to a still image instead of bringing the interface down with it.
There are fixes for RetroArch package detection, external storage, second-screen support, audio output and update checking as well. RetroAchievements also gets a better card-based library and a home-screen widget for recent achievements. iiSU is still alpha software. Bugs will happen.
Even so, this update moves the project forward in the areas that count. It’s easier to use, less frustrating with large libraries and better prepared for everyday handheld gaming. There’s no single feature that changes everything. The update simply makes the whole launcher feel more settled. For iiSU, that’s exactly what it needed.














