
A new racing game for the Sega 32X isn’t something you see every day. Speed Haste 32X is even more unusual because it started life as a PC game back in 1995. This version rebuilds the original DOS racer for Sega’s short-lived add-on, complete with two tracks, two types of cars, computer-controlled opponents and several camera angles. It’s still a work in progress, but there’s already enough here to feel like a real game rather than a quick technical demo.
A quick look at the original game
Speed Haste first appeared on MS-DOS in 1995. It was developed by NoriaWorks Entertainment and designed by Javier Arévalo. The game mixed Formula One-style racing with stock-car competition. Formula cars felt lighter and more controlled, while stock cars could slide when players braked late or turned too sharply. That difference gave each vehicle class its own personality.
The full PC release included several circuits, championships and multiplayer options. A smaller shareware version offered two tracks, Racer’s Edge and The City. Those are the two circuits included in the 32X conversion.
Players can choose from six Formula cars and six stock cars. Each one has its own cockpit, top speed, tachometer and handling setup. That’s a welcome detail. The vehicles don’t simply look different. They behave differently too.
Built around the Sega 32X hardware
The Sega 32X has a reputation for being awkward to develop for, and Speed Haste gives the hardware plenty to do. The port splits the road and background rendering between the machine’s two SH-2 processors. It also uses fixed-point calculations and packed framebuffer techniques to keep the game moving at a reasonable pace.
You don’t need to understand the programming details to see the result. The road stretches into the distance, scenery moves past at speed and rival cars stay visible during busy races. The image looks chunky, especially by modern standards. That’s not a surprise. The original DOS game also relied on low-resolution graphics and software rendering. On the 32X, that style feels natural rather than forced.
Performance usually sits around 15 to 20 frames per second. That sounds low, but the game keeps its simulation separate from the graphics. Steering, collisions and opponent movement continue at the original 70 Hz timing, so the race doesn’t suddenly slow down when the screen gets busy. It feels better than the frame-rate figure might suggest.
More than a basic driving demo
Speed Haste 32X already includes the main features you’d expect from an arcade racer. You can choose a track, vehicle class and individual car. Races include countdowns, lap information, position displays, pause controls and finish screens. Computer drivers follow the course and put up enough resistance to make each event feel competitive.
A six-button controller also lets you switch between several camera views. There’s a chase camera, a cockpit view, an elevated angle and a trackside television-style view. You can hide the on-screen display too.
The different cameras aren’t just cosmetic. The cockpit view makes the game feel faster, while the chase camera gives you a clearer view of corners and nearby opponents. Collisions have received plenty of attention. Cars can hit guardrails, bump rivals and recover after crashes. Sparks appear during impacts, tyres produce smoke and skid marks remain on the road.
Stock cars are especially entertaining. Push too hard into a corner and the back end can break loose. Grip returns gradually, so recovering from a slide takes a little patience. It’s a simple handling model, but it works.
There’s still work to do
This isn’t a finished conversion yet. There’s no split-screen multiplayer, record table, network play, music or complete sound support. Several menu elements still need animation and decoration. The extra circuits from the registered PC release are also missing.
The lack of sound stands out most. Racing games depend heavily on engine noise, tyre squeal and crash effects. Without them, the action can feel strangely quiet. Even so, the essentials are already in place. You can select a car, start a race, battle opponents and cross the finish line. That’s a solid foundation.
A good fit for Sega’s add-on
Speed Haste suits the 32X surprisingly well. Its sprite-based cars, textured roads and direct arcade handling match the system’s strengths. The game doesn’t try to imitate a late-1990s 3D racer. Instead, it stays close to the style and structure of the original PC version.
There are obvious limits. The frame rate isn’t smooth, the sound is unfinished and the track selection remains small. Still, the port feels carefully built. For 32X owners and emulator users, Speed Haste 32X offers something genuinely different. It’s a playable conversion of an overlooked DOS racing game, rebuilt for hardware that rarely receives new releases. And yes, it’s rough in places. But once the countdown ends and the cars start moving, it already feels like it belongs on the system.














