New GoldenEye 007 mod lets you play the Nintendo 64 classic in third person

GoldenEye 007 is getting a third-person makeover, and the results are quite different from the Nintendo 64 shooter players are used to. A new mod puts James Bond on screen throughout the action, swapping the original first-person camera for an over-the-shoulder view. You can watch Bond move through familiar missions, take aim at enemies and explore Rare's original environments from an entirely different perspective. The project, called GoldenEye 007 Plus, comes from modder Josh. It's still in development, but new gameplay footage shows the modified camera working across three missions, including indoor corridors and open outdoor areas.

GoldenEye 007 is getting a third-person makeover, and the results are quite different from the Nintendo 64 shooter players are used to. A new mod puts James Bond on screen throughout the action, swapping the original first-person camera for an over-the-shoulder view. You can watch Bond move through familiar missions, take aim at enemies and explore Rare’s original environments from an entirely different perspective. The project, called GoldenEye 007 Plus, comes from modder Josh. It’s still in development, but new gameplay footage shows the modified camera working across three missions, including indoor corridors and open outdoor areas.

GoldenEye 007 gets a third-person camera

Released for the Nintendo 64 in 1997, GoldenEye 007 places players directly behind Bond’s weapon, presenting the action through his eyes. GoldenEye 007 Plus changes the camera position, bringing Bond’s character model into view during normal gameplay. It’s a substantial visual change for a game built around first-person shooting.

The modification keeps the original environments, enemies and character models intact. Players can still move through the same levels, complete mission objectives and engage enemies using the familiar combat system. The main difference is the camera, which follows Bond from behind and keeps his movements visible during exploration and firefights.

This new perspective changes how much of the character appears on screen, particularly during movement and combat. Instead of seeing only Bond’s weapon, players can observe his character model moving through corridors, turning corners and approaching enemies. The result is a version of GoldenEye 007 with a presentation closer to a third-person action game, without replacing the original level designs or introducing a new combat system.

New gameplay footage shows three missions in action

A gameplay demonstration shared shows the third-person modification running on Analogue 3D software. The video covers three missions from the original game, offering a closer view of how the camera operates in different environments. The footage begins with Silo and Bunker I, two missions featuring narrow corridors, enclosed rooms and encounters with enemy soldiers.

These indoor sections provide an opportunity to see how the camera follows Bond through confined spaces. The character remains visible during movement, with the viewpoint shifting as players move through corridors and enter new rooms. Surface I provides a different setting.

The mission takes place in a snowy outdoor environment, giving the modified camera considerably more space to work with. Bond can be seen moving across the open terrain, approaching buildings and engaging enemy patrols from the new viewpoint. Across the three missions, the footage demonstrates how the third-person camera works with GoldenEye 007’s existing level geometry and character models.

Third-person gameplay retains the original Nintendo 64 graphics

GoldenEye 007 Plus doesn’t replace Rare’s original visuals with modern character models or redesigned environments. The Nintendo 64 game’s familiar graphics remain in place, including its enemy models, mission locations and environmental details. The modification changes the viewing angle rather than rebuilding the underlying game.

The demonstration shows Bond moving through indoor and outdoor environments without an obvious major reduction in gameplay performance. The camera continues following the character during movement and combat, maintaining the third-person presentation across the featured missions.

It’s worth separating the footage from a complete technical assessment, though. The demonstration covers three missions and doesn’t establish how the camera performs across every level or gameplay situation.

GoldenEye 007 Plus remains in development

GoldenEye 007 Plus is still a work in progress, with further animation adjustments needed before its third-person presentation is complete. The latest footage demonstrates a functioning alternative camera across Silo, Bunker I and Surface I, retaining the original game’s environments, character models and mission structure.

For players interested in seeing GoldenEye 007 from a different camera position, the project offers a third-person version of Rare’s Nintendo 64 shooter, with development continuing on the character animations and overall presentation.

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