
Spider-Man: Edge of Time never received an official PC release, but a new fan-made Windows version is changing how players can run the 2011 action game. Project 2099 has reached version 2.0, introducing 4K resolution support, higher frame rates, improved controls and a new installation system. The latest update brings further compatibility improvements, mod support and early Steam Deck testing, with the handheld reportedly running the game at close to 60 FPS. It’s a substantial update for a project aiming to run the original Xbox 360 game directly on modern Windows PCs, without relying on a conventional console emulator.
Project 2099 brings Spider-Man: Edge of Time to PC
Developed by Beenox and published by Activision in 2011, Spider-Man: Edge of Time originally launched on Xbox 360, PlayStation 3, Wii, Nintendo DS and Nintendo 3DS. A Windows edition never followed.
The game brings together Peter Parker and Miguel O’Hara, better recognised as Spider-Man 2099, in a story involving two interconnected time periods. Players switch between the characters, with events in one timeline affecting developments in the other.
Project 2099 takes the original Xbox 360 version and converts its executable code into a format compatible with Windows. The process differs from conventional emulation, allowing the game to run as a standalone PC application with its own graphics settings, input options and installation tools. The project remains unofficial, with no involvement from Activision, Beenox or Marvel.
4K resolution and 120 FPS support arrive on Windows
Version 2.0 gives PC players more control over the game’s presentation. Resolution options range from 720p to 4K, with selectable frame-rate limits of 30, 60, 75 and 120 FPS. Players can configure VSync, choose their preferred monitor and graphics processor, and adjust anisotropic filtering up to 16x.
It’s a considerable departure from the original console release, particularly for anyone using a high-refresh-rate monitor. Of course, a 120 FPS setting doesn’t guarantee a constant 120 FPS. Performance depends on the PC, selected resolution and the current state of the Windows conversion. Project 2099 still has experimental rendering features, and players may encounter frame-pacing problems or brief interruptions during gameplay.
Keyboard, mouse and controller support get an upgrade
The Windows release introduces configurable keyboard and mouse controls, including WASD movement, adjustable mouse sensitivity and custom key assignments. Players who prefer a controller can use compatible XInput devices, with vibration support included.
Separate configuration profiles make it possible to save different graphics and control settings without rebuilding the installation. The updated control system gives PC players a choice between the original controller-based setup and a more conventional keyboard and mouse arrangement.
New installer supports more Xbox 360 game versions
The Project 2099 V2 Beta 2 update, released on 22 September 2026, introduces changes to the installation process. The installer now accepts XDVDFS ISO images, extracted Xbox 360 game folders and Games on Demand containers. An updated file verification system checks recognised game files individually and applies compatible patches, reducing the need for an exact match with one particular game revision.
There’s an offline installation option, too. The required conversion payload has been reduced to approximately 917 MB, making the installation package smaller and easier to manage. Project 2099 doesn’t distribute the original commercial game data. Players need to supply their own Xbox 360 game files to create the Windows installation.
Mod manager introduces texture and file management
Mod support receives attention in the latest release, with a dedicated manager accepting ZIP, 7Z and RAR archives alongside extracted mod folders. Players can activate individual modifications, change their loading order and identify file conflicts through the manager. Mods use a separate directory, leaving the original installation files untouched.
There’s limited conversion support for compatible texture modifications created for the PlayStation 3 and Wii versions. Platform-dependent models, executable files and scripts aren’t automatically compatible, so support varies between individual modifications.
Steam Deck testing reaches nearly 60 FPS
Project 2099 has been tested on Valve’s Steam Deck, with early gameplay footage showing performance approaching 60 FPS. The project hasn’t received dedicated Steam Deck optimisations, and performance may vary between areas.
The Windows version currently uses Direct3D 12, with work underway on Vulkan support, shader compilation and frame-pacing improvements. Some Intel integrated graphics configurations can experience rendering issues, including missing textures or white scenes. Occasional stuttering may occur when entering new areas.
Project 2099 remains in beta, with further technical improvements planned. For now, version 2.0 provides a playable Windows adaptation of Spider-Man: Edge of Time, complete with modern display options, configurable controls and a more flexible installation system.














