
Real Racing 2 is getting closer to running properly on the PlayStation Vita. The unofficial port of Firemint’s mobile racing game can now run at 60 frames per second in its menus, respond to touchscreen input and load playable races. There’s still work to do before the game is ready for release, but the latest development update offers a clearer picture of its current state.
Real Racing 2 is now playable on PS Vita
The latest development update, published on 21 September 2026, confirms touchscreen controls are now working in the unofficial PlayStation Vita port of Real Racing 2. Players can interact with the game’s menus, select options and enter races using the handheld’s touchscreen. It’s a notable change from the earlier development builds, which struggled to get beyond the initial boot process.
Getting Real Racing 2 running on Sony’s handheld took more than two months of work. Since reaching the first successful boot, the developer has concentrated on getting the interface working, reducing crashes and making the racing sections playable.
The menus currently run at 60 FPS, providing smooth interaction during vehicle selection and other menu operations. Racing performance is less consistent, with reported frame rates ranging from approximately 30 to 60 FPS.
There’s a clear difference between running a menu and handling an active race. Once cars hit the circuit, the Vita has to process vehicle physics, opponent behaviour, track environments and graphical effects at the same time. Maintaining a consistent frame rate during races remains one of the main development tasks.
Physical controls still need work
Touchscreen input is a useful milestone, but the PS Vita’s physical controls aren’t fully implemented yet. According to the developer, only the X and Start buttons have received functional assignments so far. The remaining controls still need to be configured for steering, acceleration, braking and menu interaction. For now, touchscreen support provides a working method of accessing the game and testing its racing features.
Memory management presents another challenge. Earlier builds experienced crashes during race loading, particularly when the game needed extra memory for track assets and gameplay elements.
Recent development updates show progress in getting races running, but they don’t establish whether every track, vehicle or game mode works correctly. The developer has identified uneven processor usage as another area requiring attention. Certain parts of Real Racing 2 place greater demands on a single CPU core, creating potential performance limitations on the Vita’s hardware. Further optimisation will be needed to establish how consistently the game can run during longer racing sessions.
What is Real Racing 2?
Real Racing 2 first arrived on iPhone and iPod touch in December 2010. Developed by Australian studio Firemint, it followed the original Real Racing from 2009 and introduced a larger selection of licensed vehicles, expanded racing modes and improved graphics. The game features 30 officially licensed cars from manufacturers including BMW, Chevrolet, Ford, Jaguar and Volkswagen.
Its vehicle roster includes production cars and dedicated racing machinery, each with different handling characteristics and performance specifications. Real Racing 2 introduced larger racing grids, with up to 16 vehicles competing in a single event. Players could race against computer-controlled opponents, compete in time trials or take part in multiplayer competitions.
The single-player career mode provides a structured progression system. Players earn credits through racing, purchase additional cars and upgrade their existing vehicles to compete in more demanding events. The original release features 15 racing locations, several camera perspectives and a vehicle damage system.
Firemint originally developed the game around touchscreen controls, making the Vita’s touchscreen a practical option for the current port. Real Racing 2 later appeared on other platforms, including Android, Mac and Windows Phone. The series continued with Real Racing 3, released in 2013 under Electronic Arts.
When will Real Racing 2 arrive on PS Vita?
There’s no confirmed release date for the unofficial PS Vita port. The current build demonstrates working menus, touchscreen interaction and playable racing sections, but the developer hasn’t confirmed a complete or stable release.
Physical button mapping, memory management and consistent racing performance remain unfinished. Compatibility across the game’s different tracks, vehicles and racing modes needs further testing.
For now, the September update establishes where development stands: Real Racing 2 can boot on the Vita, its menus can reach 60 FPS, and players can enter races using touchscreen controls. A public release will depend on further development and testing, with no confirmed timetable for the remaining work.














