
Earlier this month, we reported on an Amiga 1200 conversion of The Blues Brothers: Jukebox Adventure, better known to some players as Blues Brothers 2. Developer dlfrsilver had already made serious progress at the time, with most of the game running on Commodore’s AGA machine. Things have moved on since our first report. A playable beta demo has now been released. So this isn’t a project confined to development screenshots or technical videos anymore. Amiga 1200 owners can run an early version themselves and see how the conversion behaves on AGA hardware. Development hasn’t finished. The complete conversion is reported to be around 80 per cent complete, with the full set of 34 levels already implemented alongside menus, music, sound effects, the introduction and the ending sequence. The beta gives players an early sample of a much larger project still under construction.
The beta brings the AGA conversion into playable form
The main target remains pleasantly straightforward: a standard Amiga 1200 with a Motorola 68020 processor and 2 MB of Chip RAM. There’s no accelerator requirement hanging over the project, and extra Fast RAM isn’t part of the basic specification.
Getting the PC game running on such a machine hasn’t involved copying its original renderer and calling the job finished. Dlfrsilver has written an Amiga-focused engine in assembly language, replacing parts of the PC technology with routines built around AGA. The source has reportedly grown to roughly 420 KB of assembly code. That’s a sizeable chunk of machine-specific work for a conversion of a mid-1990s platform game.
PC scrolling makes way for an Amiga solution
Scrolling is one of the bigger changes. The PC release used software routines for moving the playfield. For the Amiga 1200 edition, those routines have been replaced by a system using fine scrolling, tilemaps and copper-assisted display work.
The conversion runs at 320×200 and makes use of AGA’s 256-colour display capabilities. The main playfield uses a more restricted tile palette internally, with other display elements handled through Amiga-specific techniques. Characters and moving objects use BOB graphics instead of relying entirely on hardware sprites. In practical terms, the Amiga release isn’t running the DOS graphics code through some thin compatibility layer. Its display engine has been rewritten around Commodore hardware.
50fps is still the target
Performance is another area where the specification gets interesting. The conversion targets 50 frames per second on an ordinary Amiga 1200. Testing has already taken place on real hardware, rather than relying purely on emulation. For a game using chipset-specific display routines, this matters. Timing, memory behaviour and copper operations can behave differently once code leaves a development environment and lands on an actual machine.
The newly released beta opens up a wider testing stage. More machines, storage setups and software configurations mean more chances to uncover problems before the complete edition arrives. For now, the intended baseline remains an AGA Amiga 1200 with its original 68020 CPU and 2 MB of Chip RAM.
The full game already contains 34 levels
This isn’t a tiny proof-of-concept with one demonstration stage. The conversion already contains 34 levels from The Blues Brothers: Jukebox Adventure, plus the wider structure needed to turn those stages into a complete game. Menus are working. Music and sound effects are present. The introductory and ending sequences have been implemented too. PTPlayer handles audio playback, with development now concentrating more heavily on unfinished routines, bugs and performance work across the game.
It’s worth separating this project from the unfinished Amiga edition produced during the 1990s. An Amiga version existed during the original commercial period, but it never reached release. The current project isn’t an attempt to finish its old code. Instead, dlfrsilver is using the complete PC game as the basis for a fresh Amiga 1200 conversion, with a new engine written around AGA.
A beta release changes the status of the project
The release of a playable beta marks a fairly clear shift for The Blues Brothers: Jukebox Adventure on Amiga. Players now have software they can run rather than a project they can only follow through development updates. It remains unfinished, so bugs and incomplete elements are part of the deal at this stage. Still, the core game is far beyond an early technical experiment.
With 34 levels implemented, AGA graphics running, audio in place and a 50fps target on a stock 2 MB Amiga 1200, most of the underlying structure is already present. The beta demo now offers the first public hands-on version of dlfrsilver’s conversion. Development continues, but The Blues Brothers: Jukebox Adventure has crossed an important line. It’s playable on the Amiga 1200 now.














