The game is set in the Detroit of the future, where the police department is being run by a corrupt private company called OCP. The company has big plans to robotise the police network, but a small setback with the prototype machine means they have to re-think their plans, eventually coming up with the idea of a half-human, half-robot cyborg. All they need is a volunteer body donor. A young cop called Murphy just happens to fit the bill after being badly shot up in a vicious attack. OCP robotises Murphy and puts him on the streets, without completely erasing his memory, and he soon goes rogue and sets about hunting down the gang who nailed him. It’s a multi-stage strolling shoot-em-up, with the player controlling Murphy as he wanders about his business of upholding the law.
Baddies appear at first floor windows and on the street and the general idea is to either shoot them or clock ’em on the jaw with a titanium-packed punch. They shoot back, every hit they score reducing your energy until it runs out: game over time. Fortunately there are extra firepower symbols and extra energy that can be collected by smashing through marked crates. Collect the symbol and your gun suddenly has things like three-way firing or super-big shots. Sadly, the extra weapons only last for a set number of shots; use them sparingly. Reach the end of each stage and there’s an end-of-level guardian to be destroyed before progressing to a bonus stage where you can practice your shooting or have a bash at putting a photo-fit together. For each level the object remains, effectively, the same, to work your way through the stage and destroy the end guardian. All that really changes is the setting: in the junkyard, inside the drugs factory and so on.
news source: AF/AP/CU/AC / image source: GenerationAmiga / watch on Youtube / download Robocop Amiga, MS-DOS, C64, Atari