The famous Metal slug has been ported to AmigaOS. The gameplay of the series is characteristic of run and gun games: large numbers of enemies and a player character with extremely powerful weapons. In most run and guns, contact with an enemy leads to annihilation. In this series, however, contact results in the opportunity to perform a melee attack and the opportunity for the enemy to perform a melee attack of his own, if he has one. The player’s melee attack is also much stronger than most shots. This leads to the players ability to run in and use melee attacks to take down a number of enemies, and the ability to quickly defeat enemies that can take plenty of damage, such as the mummies in Metal Slug 2.
The player starts with only a simple handgun; as the game progresses, the player may pick up new weapons. The player can only use one weapon at a time. When a new weapon is found, it replaces the previous one. Similarly, when ammunition runs out, the player reverts to using the handgun, which has unlimited ammunition. A new system was implemented with Metal Slug 6 allowing players to carry and switch between the handgun and two other weapons. The SV-001 (SV being an abbreviation for “Super Vehicle”) or ‘Metal Slug’ is the main vehicle of the Metal Slug franchise. It is a small, cartoonish silver-gray tank. The tank is armed with one cannon and twin vulcan cannons. The vehicle can jump and crouch. Crouching opens a hatch on the top of the tank through which grenades can be thrown.