“Quake III Arena,” released in 1999, is probably one of the pioneers of the first-person shooter genre. Its fast-paced gameplay, fluid movement mechanics, and competitive multiplayer modes left an indelible mark on gaming culture. “ioquake3” takes this classic title and modernizes it through an open-source approach, allowing players and developers to reimagine and enhance the experience. While “ioquake3” preserves the core gameplay of the original, it also introduces technical advancements that modernize the experience. Enhanced graphics, improved netcode, and support for modern platforms allow players to enjoy the classic gameplay in a contemporary context. The technical complexities of porting “ioquake3” to AmigaOS 4 are not to be underestimated. The Amiga platform differs significantly from modern systems, including hardware architecture and software libraries. Porting requires recompiling and adapting code to function efficiently on AmigaOS 4, often necessitating adjustments in graphics rendering, input handling, and networking components.