To call Supercars 2 a race game would do it injustice because much of the game revolves around combat. After each race you enter the shop and the winnings from the race can be squandered on repairs for the car and extra armour and weapons to increase your chances of winning the next. In each race there are only two weapon types available to you, and they need to be chosen with care. The standard types available to you, and they need to be chosen with care. The standard types are front and rear shooting missiles which are activated by pushing the joystick forwards or back respectively. In the shop either of these missiles can be exchanged for homing missiles, spinning missiles that circle the car for a couple of seconds, and land mines. Later levels feature everything you ever wanted from a Super-Deluxe Scalextric set. Jumps, lumps, crossovers, chicanes and opening and shutting gates as well as a choice of routes on certain levels makes for some really tough races. The new optimized release for Amiga AGA systems offers several improvements.