With the success of Alien Breed 3D, Team17 decided to follow it up with a sequel. This time Team17 was aiming even higher, hoping to recreate something similar to the Quake engine on an Amiga. Team17 had included two versions of the game spread over 5 disks: one with high-quality sound and textures, the other with reduced quality versions. Team17 made the game’s source code freely available in March 1997. Amiga developer ‘Piper’ released a new optimized 68030 release and has announced future improvements of the project.