PowerSlave features full 3D environments enabling complex layouts on par with games like Quake(Back in the 1990s). Large polygonal structures of all shapes and sizes could be displayed using this engine – rooms above rooms and sloping surfaces (not possible on many of the engines of the time) were a piece of cake. This remarkable 90s game redefined what a FPS could be with its unique focus on traps, puzzle-solving, platforming and action. The game was mostly remarkable on the SEGA Saturn offering some extras not available on the Sony Playstation or MS-DOS version. Amiga Developer ‘BSZili’ is currently porting the MS-DOS version to the Commodore Amiga platform and is making good progress. Release date is TBA…

news source: EAB / image source: GenerationAmiga / watch on Youtube

More news: Generation Amiga magazine