’80s Arcade game Gradius soon available for Commodore Amiga

Tinyus is a faithful Amiga OCS port of the Arcade Gradius/Nemesis videogame. The first true Gradius game to introduce the concept of the ‘weapon bar’. During the game, many enemy craft leave behind icons or ‘pick ups’ when destroyed. Collecting one of these will shift the selection cursor along the weapon bar at the bottom of the screen. The player can then select the weapon highlighted if they want it. The cursor then resets. In general, the more useful ‘power ups’ are towards the right hand side of the bar, so the player may decide to stock up on pickups until the better item is available. This innovation allowed for deeper tactics on the part of the player and for greater freedom of weapon choice rather than relying on the pre-determined power ups common in other games in the genre. The game will requere OCS with 512k Chip and 512k Slowmem or better. The games runs on Amiga 500 but Amiga 1200 (barebone) is recommended for fluid 50fps gameplay. Tinyus features graphics by Fade1/aBYSs, Code & PreTracker music by Pink/aBYSs and reverse engeneering by Bartman/aBYSs.

news source: Amiga-news.de / image source: GenerationAmiga

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