Warhammer 40,000: Boltgun 2 returns with two heroes and fast retro FPS combat

Warhammer 40,000: Boltgun 2 now has a release date. Auroch Digital’s retro-style first-person shooter sequel arrives on 14 October 2026 for PC, PlayStation 5 and Xbox Series X|S. A Nintendo Switch 2 version is also planned, although that edition will arrive later. The sequel picks up directly after the original Boltgun, but it’s clearly aiming for something bigger this time. There are two playable characters, new weapons, more enemies, branching levels and a wider mix of environments. Vashtorr the Arkifane also takes centre stage as the main villain.

Warhammer 40,000: Boltgun 2 now has a release date. Auroch Digital’s retro-style first-person shooter sequel arrives on 14 October 2026 for Windows, PlayStation 5 and Xbox Series X|S. A Nintendo Switch 2 version is also planned, although that edition will arrive later. The sequel picks up directly after the original Boltgun, but it’s clearly aiming for something bigger this time. There are two playable characters, new weapons, more enemies, branching levels and a wider mix of environments. Vashtorr the Arkifane also takes centre stage as the main villain.

Boltgun 2 adds a second playable character

Malum Caedo is back, so anyone who played the first game will already know what to expect from him. He’s still built around direct, aggressive combat, heavy weapons and getting very close to anything unlucky enough to stand in his way. This time, though, he’s not alone.

Sister of Battle Nyra Veyrath joins the campaign as the second playable character. She’s quicker and more agile than Caedo, with her own weapons and abilities. Early footage shows her fighting with a powered blade and flame-based weaponry, while Caedo sticks closer to the heavy firepower of the first game.

That should give the campaign a different feel depending on who you’re controlling. It’s not just a cosmetic character change. The two characters are designed around different fighting styles, which gives Boltgun 2 more room to change the pace between levels and encounters.

The campaign won’t follow a single straight path

One of the bigger changes is the new branching campaign structure. Instead of moving through one fixed sequence of levels, players will make choices that lead them into different areas. That should give the campaign more variety, especially since Boltgun 2 is also introducing a broader range of locations.

The environments shown so far include huge hive-city structures, swamps and other hostile regions spread across different worlds. A new guidance system is also being added to make larger levels easier to follow. That’s a sensible addition for a game inspired by 1990s shooters, where finding the next door could sometimes take longer than clearing the room behind it.

The story begins after reports of increased Chaos activity in an isolated star system. Malum Caedo and Nyra Veyrath are sent in to investigate, only for the situation to get much worse. Vashtorr activates a massive daemonic machine, damages the Imperial fleet and sets the campaign in motion across several worlds.

New enemies and weapons expand the combat

Boltgun 2 keeps the fast, old-school shooting style of the original. Expect quick movement, large groups of enemies and plenty of close-range fighting. The sequel still uses sprite-based enemies and chunky retro visuals, but the actual movement and controls remain modern. The enemy list is getting bigger too.

Bloodletters and Juggernauts are among the new threats, joining familiar Chaos forces such as Cultists and Nurglings. Vashtorr sits at the top of that chain as the main antagonist, giving the sequel a stronger mix of mechanical and daemonic enemies. The weapon selection is expanding as well.

The chainsword returns, alongside new firearms and character-specific equipment. Caedo and Veyrath won’t approach every fight in the same way, so switching between their campaigns should change how players deal with crowded rooms and tougher enemies. Caedo is the heavier option. Veyrath brings more speed. Simple difference. Potentially a big effect on how the game plays.

Mick Gordon contributes an original track

There’s another detail that will probably catch the attention of FPS fans. Composer Mick Gordon has contributed an original piece of music to Boltgun 2. Gordon is best known for his work on DOOM, DOOM Eternal and Wolfenstein: The New Order, so his involvement fits the game’s fast and aggressive style.

The confirmed track is called Ascent of the Arkifane and appears in the latest trailer. For now, it’s unclear how much of the full soundtrack Gordon has worked on. Only that track has been confirmed.

Warhammer 40,000: Boltgun 2 release date and platforms

Warhammer 40,000: Boltgun 2 launches on 14 October 2026 for PC, PlayStation 5 and Xbox Series X|S. The Nintendo Switch 2 version will follow later. It remains a single-player FPS, but the sequel is clearly expanding the formula.

Two playable characters, branching levels, more locations, new enemies and a larger weapon selection give Boltgun 2 more to work with without moving away from the fast retro shooting that defined the first game. If you liked the original, this looks very familiar. Just bigger.

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